Brianna Ricque Howard is an associate in Nixon Peabody’s Commercial Litigation practice group. She primarily practices complex commercial litigation and intellectual property litigation, and serves as the co-lead of Nixon Peabody’s Esports Task Force. Brianna sits on The American Lawyer’s Young Lawyer’s Editorial Board, frequently writes on topics such as esports and virtual reality and has been published in Techcrunch, VentureBeat, and Forbes.
Prior to joining Nixon, she worked as a judicial extern for the Honorable Saundra Brown Armstrong for the Northern District of California.
Brianna is also heavily involved in her alma mater’s, UC Hastings, moot court competition team. During law school, she competed in both the Federal Bar Association moot court competition and the BMI Entertainment and Communications moot court competition. At BMI, she was proclaimed national champion, also winning Best Brief and Second Best Oralist. Now, she serves as an alumni coach for the moot court team.
I assist clients in a host of areas, including unfair competition, trade secrets, trademarks, false advertising, antitrust and other litigation matters. I also frequently represent private owners, public entities and contractors in disputes involving breach of contract, product defect, comparative fault and negligence. I am involved in all phases of trial preparation and case management from discovery and initial pleadings, through dispositive motions.
I co-lead Nixon’s Esports Task Force focused on the legal issues facing the emerging gaming industry. I frequently write on this topic—including issues concerning online streaming rights in the gaming industry, virtual reality and other intellectual property issues. The task force serves as a resource to understanding the legal issues at play in this space and ones that stakeholders should keenly consider as the gaming industry continues to evolve and grow.
Technology has rapidly changed the relationship between stakeholders and their intellectual property and contract rights. Working with the Nixon Peabody esports task group, I see this is especially true with the gaming industry and online streaming. As new technology takes control over the gaming, fashion, art and music industry, we will continue to see an increase in the volume and scope of civil litigation and intellectual property claims.
TechCrunch.com | January 23, 2018
Los Angeles commercial litigation associate Brianna Howard weighs in on new patent questions arising at the intersection of virtual reality and esports—two rapidly growing industries.
Forbes | October 24, 2017
Los Angles commercial litigation associate Brianna Howard is featured in this Q&A about the legal implications of incorporating virtual reality and other new technologies into the esports industry, specifically intellectual property rights.
VentureBeat | August 23, 2017
Los Angeles commercial litigation associates Brianna Howard and Jessica Walker and Chicago IP litigation associate Jason Kunze contributed this article on how licensing agreements can protect online streaming platforms from copyright infringement in the gaming industry.
Forbes | May 19, 2017
Associates Irene Scholl-Tatevosyan, Matt Morris, Chris Queenin and Brianna Howard co-authored this article about legal issues the booming eSports industry should consider.
University of California, Hastings College of the Law, J.D., Hastings Women’s Law Journal, Executive Editor, Hastings Moot Court Competition Team, Board Member
University of California, Los Angeles, B.A.
U.S. District Court, Central District of California
U.S. District Court, Eastern District of California
U.S. District Court, Northern District of California
U.S. District Court, Southern District of California
U.S. Court of Appeals, Ninth Circuit