Esports & Gaming

With deep cross-industry experience, our team helps major players in the booming esports, gaming, and interactive media industries navigate potential legal issues, stay ahead of the competition, and reach next-level success.

Our approach

With more than 30 attorneys across the United States and beyond, our Esports and Gaming practice group brings together legal experience across numerous practice areas critical to these industries. Our forward-thinking team understands all facets of this expanding international market and can confidently guide esports and gaming clients through a variety of potential legal issues.

We represent private and public companies around the globe as well as players and talent. Leveraging our collective experience, we look at the big picture, stay ahead of trends, navigate challenges, and proactively identify opportunities for our clients.

Who we work with

  • Publishers
  • Team and league organizations
  • Marketing and media companies
  • Tournament providers
  • Brands
  • Players


With our breadth of cross-industry experience, we advise clients on issues including:

Labor and Employment + Immigration

We counsel clients on all aspects of their labor and employment practices and issues, from drafting employment and professional service contracts, to implementing forward-looking policies and HR practices, to helping players obtain proper visas to compete in international tournaments. Our experienced nationwide Labor and Employment Litigation team represents employers in state and federal court in single-plaintiff and class action suits, as well as before administrative agencies such as the NLRB and OSHA.

Gambling Laws + Regulatory Compliance

Our attorneys stay ahead of changes to the complex federal and state gambling regulations to ensure developers, publishers, tournament organizers, and teams do not create illegal derivative gambling markings through micro-transactions or other technologies.

We provide guidance and strategic planning to ensure clients comply with international and domestic regulations for cross-border transactions, virtual currencies, international tournament play, gambling restrictions, advertising and endorsement laws, broadcasting and media rights, and data privacy.

Corporate Transactions

Whether you’re creating, backing, franchising, acquiring, or selling an organization, understanding the esports and gaming landscape is key to smart investing. Our experienced Mergers & Acquisitions and Corporate groups know all aspects of the space to help clients unpack the complexities of the deal and make smart business decisions.

Public Financing + Zoning and Real Estate

With the growth in the esports and gaming industries comes the expansion into arenas and brick-and-mortar experiences. Our Public Finance and Real Estate groups guide clients through all steps of public financing, zoning, and real estate transactions.

Representative Experience

We have performed current or past work on behalf of these clients:

  • Video game developers and publishers, Stardock Entertainment and Valve Corporation, in a trademark and copyright infringement dispute involving Star Control: Origins, an action-adventure video game
  • French video game maker, Gameloft S.E., on all trademark prosecution work
  • Fantasy sports content provider on various real estate transactions and litigation matters, and navigating government regulatory inquiries across the country
  • Various gaming companies on U.S. regulatory compliance of their tournament rules, including drafting rules
  • Virtual reality esports company in patent matters
  • Digital engagement consultancy group on patent prosecution work in regards to its proprietary game development platform
  • Global online platform focused on the esports industry, on matters related to their online terms of service, privacy policy, and regulatory compliance
  • FreshPlanet, a video game developer, with their trademark prosecution work
  • Gameloft, a mobile game developer, in a suit alleging copyright infringement, trade secret misappropriation, and other claims relating to the development of digital cars used in mobile video games
  • Stardock Entertainment in a First Amendment defense to secure victory on behalf of Ironclad Games and Stardock Entertainment in a trademark infringement matter related to the “Rebellion” mark
  • Bandai Namco Entertainment, a video game developer and publisher, in a lawsuit against AtGames, alleging copyright and trademark infringement, as well as counterfeiting, unfair competition, and false advertising
  • Scientific Games Corporation (aka WMS Gaming), a manufacturer of slot machines, video lottery terminals, and software, to help casinos manage their gaming operations and on patent prosecution matters
  • Professional basketball team looking to acquire a stake in a multigame esports organization to assist in managerial duties around the brand, including a new rebrand to match the basketball team’s colors, marketing, brand promotion, and sponsorships
  • Esports festival—provided general business advice and drafted agreements
  • Large food and beverage management company for an investment in an esports franchise


  • “2020 Esports & Gaming Symposium,” Nixon Peabody, November 10 & 17, 2020
  • “Women in Gaming,” Los Angeles Venture Association, October 15, 2020 (Irene Scholl-Tatevosyan)
  • “Gamer Safe Place,” Engine Media Inc., October 1, 2020 (Irene Scholl-Tatevosyan)
  • “Mitigating and Managing Reopening Risks in the Esports & Gaming Industry,” Esports Bar Association, Webinar, September 15, 2020 (Vincent Tennant, Bruce Copeland, Carolyn Nussbaum)
  • “COVID-19 & Post COVID-19: The State of the Gaming & Esports Industry Webinar Happy Hour,” Nixon Peabody, May 12, 2020 (Irene Scholl-Tatevosyan)
  • “Next Level: The Past, Present and Future of Esports Law,” North Carolina Bar Association, Expert Series CLE, June 1, 2020 (Irene Scholl-Tatevosyan)
  • “Think - How Integral is the Development of Media Rights in Esports to the Industry at Large?,” ESI Digital Summit, Webinar, May 26, 2020 (Irene Scholl-Tatevosyan)
  • “Esports: Labor & Employment Issues,” February Finale (eSports), Cary, NC, February 2020 (Irene Scholl-Tatevosyan)
  • “Technology in Labor and Employment Law,” American Bar Association Section of Labor & Employment Law's National Symposium on Technology in Labor and Employment Law, Washington, DC, April 2020 (Irene Scholl-Tatevosyan)
  • “Game On: The Billion Dollar Esports Industry,” ISCS Western Conference, Los Angeles, CA, September 2019 (Irene Scholl-Tatevosyan)
  • “Governance, Player Unions, and Dispute Resolution,” Esports Bar Association Conference, Los Angeles, CA, June 2019 (Irene Scholl-Tatevosyan)
  • “Future Forum: The Future of Esports in L.A.,” Los Angeles County Economic Development Corporation, Los Angeles, CA, April 2019 (Irene Scholl-Tatevosyan)
  • “Esports Summit: Law, Technology and Governance,” Pepperdine Law School, Los Angeles, CA, March 2019 (Irene Scholl-Tatevosyan)
  • “Who will be the Michael Jordan of Esports? Building the Next Generation of Brand Influencers,” Nixon Peabody & XLIVE Reception Series, Los Angeles, CA, March 2018 (Ellie Altshuler)
  • “Women in Esports and the Video Game Industry,” Esports Activate, Sony PlayStation Theater, New York, March 2018 (Irene Scholl-Tatevosyan)


SBJ esports: Speed reads

Sports Business Journal | June 09, 2022

This roundup mentions Esports & Gaming leader Irene Scholl-Tatevosyan, of the Los Angeles office and the Labor & Employment group, who spoke at this week’s ESports Awards’ LVL UP conference, hosted by NP and focused on the impact of creativity and influencers on marketing in the esports industry.

Why antitrust concerns won't block Microsoft's Activision acquisition

Dot LA | January 24, 2022

This article on Microsoft’s proposed $69 billion acquisition of video game company Activision Blizzard quotes Washington, DC Complex Disputes partner and Antitrust practice leader Gordon Lang on antitrust considerations and potential issues related to similar large-sized mergers and acquisitions. Esports & Gaming group leader and Los Angeles Labor & Employment associate Irene Scholl-Tatevosyan is quoted on the strength of competition among companies of all sizes in the gaming industry.

As esports take off, questions abound over players' rights of publicity

LegalTech News | November 21, 2019

Los Angeles Labor and Employment associate Irene Scholl-Tatevosyan talks about the increasing sophistication of esports player contracts, a trend fueled in part by game publishers and investors showing interest in more standardized pacts.

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